回复#47 @蓝色血叶 :程序需要开启Rewrite,你可以试试上传个web.config文件,文件下载地址:
https://github.com/lincanbin/Carbon-Forum/blob/master/web.config
“It’s preview day at the LA studio where key guests have been invited to play Metal Gear Solid V: The Phantom Pain” – Metal Gear Official Twitter
“U.S. press have 1hr window to tweet 1st impressions, to save them from bursting with contained excitement -Preview embargo lifts 9th June” – Su
Currently, GameSpot editor Peter Brown is posting some information on Twitter and encouraging people to ask questions about this mission.
Currently, I’m in the desert of Afghanistan looking for a secret weapon in caves. I can only talk about this mission today. Needless to say, Afghanistan, in the game, is far larger than ground zeroes. Once I think I’m growing tired of the desert environment, I discover a new locale, tucked away, that brightens things up.
So far, I’ve Fulton rescued people, supplies, and…a massive bear. The bear was very challenging! Took 10 tranq darts. In addition to soviet troops, I’ve also encountered mysterious super soldiers on this mission. These “Skulls” are very fast, and are clearly biomechanical in nature.
The day/night cycle is great, and plays a big part of strategizing. The phantom cigar is weird! The mission to find the weapon takes you through massive military installations tucked away in the desert. The scale of them is daunting.
While I can only talk about this mission today, I will have a lot of coverage ready to go on June 9th. Any questions about this mission? Fire away! I can tweet about it until 10 AM pacific time.
In this mission, Episode 6 (“Where do the bees sleep?”), I’m 4% into the game, at about 7 hours of gameplay,, give or take.
For the tweets (and to ask questions) follow the link to Peter Brown’s Twitter in the source section below. Update: Here are some of the answers he provided:
Q: Can you still tranq/cqc skulls or are they like snatchers in jamais vu where something is preventing anything but outright killing?A: they are so strong that I wouldn’t dare try at this point.
Q: How was the weapon variety/recoil? Do the guns feel meaty?A: There are a lot of weapons at the moment, many w/unique characteristics.
Q: How does open world MGS feel? Open world games generally have quests, stuff to explore and find.A: Lots of that so far. Both prescribed and organic
Q: Are there any map restrictions?A: None that I’m aware of at the moment, but I’ve been focusing on missions.
Q: These biomechanical soldiers, can you give us some more info on them? Do they talk or make noises? Any info would be greatA: They didn’t talk. They’re commanded by someone familiar, however. Can’t say more.
Q: Have you been introduced to new characters? Yes or no would do can understand your position!A: Yes.
Q: How has the enemy ai been?A: A good mix, actually.
He also confirmed the biomechanical soldiers are the same seen in the E3 2013 trailer (“Those Who Don’t Exist”).
“Did you know you can customize your emblem in MGSV?” – Metal Gear Official Twitter
Joe McCallister from Examiner has been tweeting about his experiences with the game as well.
I can confirm that Metal Gear Solid V: The Phantom Pain is expansive, beautiful, and a seriously deep game, almost too much to do, but…Â Not overwhelming. Been able to get mauled by a bear, recruit a decent sized PMC, and punch nearly everything.
Also dropped a crate on my horse and myself, which deserves its own trophy.
Currently tasked with taking out three unit commanders holding a meeting, question is how quiet can I be until I find out how loud I can be.
You know those games you put down then immediately want to jump back in? Got that feeling with MGSV: TPP For sure.
At certain points the environments and level design are straight up photorealistic, music and sound as always are on point
“Everyone’s concentrating on the mission” – Metal Gear Official Twitter
David Roberts from Games Radar:
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回复#39 @lincanbin :就是想测试下,问下,没有害不害之说。不好意思!